This is the final agenda for the September 2014 AR Community Meeting. All slides presented during this meeting and released for use by the community and public on this site are available below. From the Agenda At-A-Glance, go to the session description.
Click on embedded links that appear below the session title to download the files. Any questions or comments, please contact Christine Perey.
Agenda At-A-Glance
Click on Session Title in the table below to jump to the full session description and speaker names.
September 12, 2014
ID | Time (CET, Munich, Germany) | Session Title |
1 | 2:00 PM-2:15 PM | Welcome |
2 | 2:15 PM-3:30 PM | SDO Presentations Block A |
3:30 PM-4:00 PM | Coffee Break | |
3 | 4:00 PM-4:45 PM | SDO Presentations Block B |
5:30 PM-6:00 PM | ISMAR2014 Closing Plenary | |
7:30 PM-10:30 PM |
Social Event at Il Castagno
Telephone +49 89/535357 |
September 13, 2014
ID | Time (CET, Munich, Germany) | Session Title |
4 | 9:00 AM-9:20 AM | Welcome to Day 2 |
5 | 9:20 AM-10:10 AM | Mixed and Augmented Reality Reference Model Status Report and Community Feedback |
6 | 10:10 AM-10:30 AM | 3D Transmission and Compression Collaboration Status Report |
10:30 AM-11:00 AM | Coffee Break and Round up of AR developments at SIGGRAPH 2014 | |
7 | 11:00 AM-12:00 PM | Preparing for AR Community's Future |
12:00 PM-1:00 PM |
Lunch Break and Demonstrations |
|
8 | 1:00 PM-2:00 PM | Open Source and Web-based Augmented Reality |
9 | 2:00 PM-3:00 PM | Enterprise AR Requirements |
3:00 PM-3:30 PM | Coffee Break | |
10 | 3:30 PM-5:30 PM | New Opportunities and Challenges |
11 | 5:30 PM-6:00 PM | Next Steps/Next Meeting |
Detailed Session Descriptions
Session 1
Title: Opening Address
slides introducing Open and Interoperable AR: What, Why and How
The meeting chair, Christine Perey, will open the meeting and set the stage for the meeting with a short presentation.
Session 2 and 3
Title: SDO Presentations
There are multiple international Standards Development Organizations (SDOs) and informal community federations seeking to increase AR reach (audience), flexibility and robustness of final services to end users. The domains of expertise, memberships, Intellectual Property policies and viewpoints of these organizations differ.
The objective of sessions 2 and 3 is to permit each organization currently working separately to report on its progress since the Tenth AR Standards Community Meeting or since its last report to the community members.
We also seek to include organizations that have not previously participated in AR Community meetings but that are exploring the extension of existing (or development of new) standards to reduce AR adoption obstacles to contribute a presentation during this session.
Standards Development Organization (click on organization name to download slides) | Speaker/Representative Invited |
---|---|
MIPI Alliance | Peter Lefkin, MIPI Alliance |
Khronos Group | Neil Trevett, NVIDIA |
Web3D Consortium | Timo Engelke, Fraunhofer IGD |
Martin Lechner, Wikitude |
|
IEEE Standards Association | Mary Lynne Nielsen, IEEE SA |
ISO/IEC JTC1 SC29 WG 11 (MPEG) | Marius Preda, Institute Telecom Sud-Paris |
Discussion starter slides prepared by Marius Preda.
Session 4
Title: Welcome to Day 2
The meeting chair, Christine Perey, will open the meeting.
Session 5
Title: Mixed and Augmented Reality Reference Model
MAR Reference Model slides
July 7 2014 edition of MAR Reference Model in PDF
MAR Reference Model in HTML
SK Telecom AR Browser and MAR Reference Model slides
SK Telecom AR Browser video
A Reference Model is a valuable tool for the development of ecosystems, when engineering modular solutions and fuels successful growth of an industry through shared viewpoints and vocabulary. Since 2011, the AR Community has expressed the need for an Augmented Reality Reference Model and explored different approaches to its advancement. In 2012, the preparation of a royalty-free, public Mixed and Augmented Reality Reference Model began within ISO/IEC JTC1.
Marius Preda, co-editor of the Mixed and Augmented Reality Reference Model and chair of the MPEG 3D Graphics Working group, will present the current MAR Reference Model and provide a report on next steps. Community members will have the opportunity to discuss the current process as well as the content of the current draft MAR RM. Results and feedback from this AR Community meeting session will then be provided as input to the next JAhG MAR RM meeting.
During this session Sang Chul Kang will present the new SK Telecom AR browser and back end architecture, developed on the basis of the draft OGC ARML 2.0 specification, and demonstrate how this architecture maps to the draft MAR Reference Model.
Session 6
Title: 3D Transmission and Compression Collaboration Status Report
glTF slides
Web3D Competition call for participation
During this session we will learn the current status of activities in the ISO/IEC JTC1 SC 29 WG11, the Khronos Group and Web3D Consortium on the topic of 3D Transmission and Compression. This activity emerged from discussions in a prior AR Community meeting and has progressed nicely since 2011.
Session 7
Title: Preparing for AR Community's Future
Community members will use this time to develop a list of gaps (tools, services or information that are not currently available but would be highly valuable for the success of the community) which could be addressed by volunteers collaborating through the AR Community portal, mailing lists, virtual meetings and future in-person meetings.
Based on these identified gaps, we will develop key themes on which participants and community members will focus their efforts and collaborations over the next year.
During lunch, participants will organize themselves into volunteer groups (one for each theme) and prepare a statement to be shared with meeting participants during our final session and with the AR Community at large.
Future activities, such as AR Community resource/service improvements and plans for meetings, will be fleshed out to meet the AR Community member goals.
Session 8
Title: Open Source and Web-based Augmented Reality
slides about Open Source AR projects
slides about AR and Web Technology Trends
slides about Wizard of Oz Tool
video of Wizard of Oz Tool
Like Web developers over the past 15 years, Augmented Reality experience developers are always exploring new ways to expand capabilities of existing systems and to share those discoveries with communities using AR. In this session, we will learn about and discuss projects that are emerging or already available to demonstrate Open Source and Web-based AR.
Unfortunately, many open source AR projects have suffered from lack of support and community involvement. Christine Perey's presentation provides an overview of the current status of Open Source AR projects. Are things about to change with Open Source AR?
Guenter Alce, Sony Mobile Communications introduces the VENTURI Project's Open Source Wizard of Oz Tool for AR Experience prototyping and demonstrates how this tool can be used by AR developers prior to full experience implementation for soliciting feedback on user experience designs.
In parallel with Open Source, Web-based tools are becoming increasingly atttractive for use to deliver AR experiences. Timo Engelke, Fraunhofer IGD, presents about emerging trends in Web-based AR using WebRTC and WebComponents.
Session 9
Title: Enterprise AR Requirements
slides about Workplace Reference Model
slides about Enterprise AR Use Case Taxonomy
Enterprises have been exploring the use of AR in production environments for nearly a decade. New developments will bring insights into how Open and Interoperable AR can add value to businesses.
During this session Fridolin Wild, Open University and TELL-ME Project, will introduce and provide a status report on a Workplace Reference Model, an emerging framework for describing the environment and tools of a professional user with AR-assisted workflow and management platform.
In a separate presentation, Carl Byers, NGRAIN, will propose a taxonomy of Enterprise AR use cases.
Other speakers will be present their challenges when introducing AR into the live business environment, some of the results to date and future plans.
Session 10
Title: New Opportunities and Challenges
slides about AR Discovery Project status
slides about User Interaction Model for AR Systems
slides about 3D Natural Interaction for AR
slides about SPIRIT Project use of AR
video of SPIRIT Project Mock Up
Since inception, the AR Community prides itself on the early identification of AR opportunities and challenges that can be addressed through cooperation, discussion and adoption of open and interoperable solutions. During this session we will hear from leading developers about their implementations of standards for superior AR delivery and the challenges that they face.
During the Ninth Community Meeting, the concept of AR Discovery was defined and proposed as the basis for future open services. During this session Christine Perey and Lars Svensson, German National Library, will provide an overview of the AR Discovery concept and a status report on the work of the AR Community's AR Discovery Task Force prototype project. AR developers will learn how they can contribute to the development of open and scalable AR Discovery services.
Mikel Salazar, from the University of Deusto, originally presented the Augmented Reality-based User Interaction Markup Language during the 9th AR Community meeting. The object model has since evolved into a more encompassing and organized view of the interaction between human beings and computer systems through Augmented Reality. This comprehensive model is proposed as the basis for new and more intuitive user experiences, not just for single apps but for operating systems.
Gila Kamhi, Principal Engineer, Intel, will explain why 3D-based natural interaction is necessary for compelling AR experiences and suggest that it is time to begin a standardization effort to facilitate creation of naturally interactive AR content focusing on edutainment and learning domains. She will show how to create new or migrate existing content to be naturally augmented with Intel RealSense SDK and Unity plug-in and share Intel’s intention to standardize naturally interactive AR interfaces.
Habiburrahman Dastageeri, HTF Stuttgart faculty and partner of the SPIRIT Project, will present the project goals and share the status of an ARML 2.0-based platform for preparing and publishing open and interoperable transparent video content for use in geolocation-based AR experiences for visitors of cultural heritage sites.
Session 11
Next Steps/Next Meeting
Before we break, the delegates of the meeting will converge upon a few key themes on which the community members want to focus over the next 12 months, define the steps they, their organizations and institutes plan to pursue to advance Open and Interoperable AR, and to identify timelines and schedule meetings in 2015.
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